Inside Sony’s Cave of Tech Treasures

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Profound inside Sony HQ in the Minato locale of Tokyo, there’s a mystery room stuck loaded with the organization’s top innovation. Part amusement stop and part stroll in safe, it’s the sort of spot you hope to discover inside most huge tech brands’ workplaces, yet never do. The two arrangements of entryways are typically shut to pariahs and in addition most Sony workers. Be that as it may, I was among a little gathering of writers permitted to go into what Sony calls The Square. It’s not what I anticipated. The gathering range with its slate boards, cranky lighting and “The Square” writ vast on the dividers in elaborate cursive feels like the passage to a top of the line spa. In any case, rather than being appeared to showers and saunas, visitors are guided to one tech-filled experience after another. On the off chance that you lean toward gaming and semiconductors to facials and yoga, this is all the resort you’ll need.Inside Sony's Cave of Tech Treasures

Every subset of the Sony Empire is spoken to here. I’m welcome to unwind in a cowhide easy chair and listen to hello there if recordings of the Sony Philharmonic Orchestra sort of like a back rub for the ears. In the wake of watching an appreciated video that moves crosswise over 50 feet of screen land, I’m permitted to investigate Sony’s room of tech toys however under cautious supervision. That bodes well in light of the fact that, alongside a motion picture theater and a fake soccer stadium, The Square contains some genuine fortune. I see Sony’s cameras taping a soccer match and shooting an 8-foot-high reproduction of New York’s Times Square inside a committed studio. I gaze at props and outfits from Sony Pictures’ films, similar to “The Amazing Spider-Man.” And I get the chance to divert myself, as well. Expanded reality gives me “a chance to play” and interface with delightful robots that have all the earmarks of being in the room with me; movement sensors let me swipe through Sony’s intelligent music library. This is motion following tech I’ve never seen from the organization, and it would be an immaculate fit for Sony’s PlayStation VR.